// MNetworkVarsAtomic
class CNetworkViewOffsetVector
{
uint8 pad_0000[16];
public:
// MNetworkEnable
// MNetworkBitCount = 10
// MNetworkMinValue = -64.000000
// MNetworkMaxValue = 64.000000
// MNetworkEncodeFlags = 4
// MNetworkChangeCallback = CNetworkViewOffsetVector
CNetworkedQuantizedFloat m_vecX;
// MNetworkEnable
// MNetworkBitCount = 10
// MNetworkMinValue = -64.000000
// MNetworkMaxValue = 64.000000
// MNetworkEncodeFlags = 4
// MNetworkChangeCallback = CNetworkViewOffsetVector
CNetworkedQuantizedFloat m_vecY;
// MNetworkEnable
// MNetworkBitCount = 20
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 128.000000
// MNetworkEncodeFlags = 4
// MNetworkChangeCallback = CNetworkViewOffsetVector
CNetworkedQuantizedFloat m_vecZ;
};