// MNetworkVarsAtomic
class CNetworkViewOffsetVector
{
    uint8 pad_0000[16];
public:
    // MNetworkEnable
    // MNetworkBitCount = 10
    // MNetworkMinValue = -64.000000
    // MNetworkMaxValue = 64.000000
    // MNetworkEncodeFlags = 4
    // MNetworkChangeCallback = CNetworkViewOffsetVector
    CNetworkedQuantizedFloat m_vecX;
    // MNetworkEnable
    // MNetworkBitCount = 10
    // MNetworkMinValue = -64.000000
    // MNetworkMaxValue = 64.000000
    // MNetworkEncodeFlags = 4
    // MNetworkChangeCallback = CNetworkViewOffsetVector
    CNetworkedQuantizedFloat m_vecY;
    // MNetworkEnable
    // MNetworkBitCount = 20
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 128.000000
    // MNetworkEncodeFlags = 4
    // MNetworkChangeCallback = CNetworkViewOffsetVector
    CNetworkedQuantizedFloat m_vecZ;
};