// MNetworkVarNames = CPropDataComponent::Storage_t m_CPropDataComponent
class CBreakable : public CBaseModelEntity
{
uint8 pad_0808[8];
public:
// MNetworkEnable
// MNetworkUserGroup = CPropDataComponent
// MNetworkAlias = CPropDataComponent
// MNetworkTypeAlias = CPropDataComponent
CPropDataComponent m_CPropDataComponent;
Materials m_Material;
CHandle<CBaseEntity> m_hBreaker;
Explosions m_Explosion;
CUtlSymbolLarge m_iszSpawnObject;
float32 m_flPressureDelay;
int32 m_iMinHealthDmg;
CUtlSymbolLarge m_iszPropData;
float32 m_impactEnergyScale;
EOverrideBlockLOS_t m_nOverrideBlockLOS;
CEntityIOOutput m_OnBreak;
CEntityOutputTemplate<float32> m_OnHealthChanged;
PerformanceMode_t m_PerformanceMode;
CHandle<CBasePlayerPawn> m_hPhysicsAttacker;
GameTime_t m_flLastPhysicsInfluenceTime;
};