class CPropDataComponent : public CEntityComponent
{
    uint8 pad_0008[8];
public:
    float32 m_flDmgModBullet;
    float32 m_flDmgModClub;
    float32 m_flDmgModExplosive;
    float32 m_flDmgModFire;
    CUtlSymbolLarge m_iszPhysicsDamageTableName;
    CUtlSymbolLarge m_iszBasePropData;
    int32 m_nInteractions;
    bool m_bSpawnMotionDisabled;
    int32 m_nDisableTakePhysicsDamageSpawnFlag;
    int32 m_nMotionDisabledSpawnFlag;
};