class CPhysBox : public CBreakable
{
public:
int32 m_ damageType;
int32 m_ damageToEnableMotion;
float32 m_ flForceToEnableMotion;
Vector m_ vHoverPosePosition;
QAngle m_ angHoverPoseAngles;
bool m_ bNotSolidToWorld;
bool m_ bEnableUseOutput;
HoverPoseFlags_ t m_ nHoverPoseFlags;
float32 m_ flTouchOutputPerEntityDelay;
CEntityIOOutput m_ OnDamaged;
CEntityIOOutput m_ OnAwakened;
CEntityIOOutput m_ OnMotionEnabled;
CEntityIOOutput m_ OnPlayerUse;
CEntityIOOutput m_ OnStartTouch;
CHandle<CBasePlayerPawn> m_ hCarryingPlayer;
private:
uint8 pad_ 08FC[24];
};