class CPhysBox : public CBreakable
{
public:
int32 m_damageType;
int32 m_damageToEnableMotion;
float32 m_flForceToEnableMotion;
Vector m_vHoverPosePosition;
QAngle m_angHoverPoseAngles;
bool m_bNotSolidToWorld;
bool m_bEnableUseOutput;
HoverPoseFlags_t m_nHoverPoseFlags;
float32 m_flTouchOutputPerEntityDelay;
CEntityIOOutput m_OnDamaged;
CEntityIOOutput m_OnAwakened;
CEntityIOOutput m_OnMotionEnabled;
CEntityIOOutput m_OnPlayerUse;
CEntityIOOutput m_OnStartTouch;
CHandle<CBasePlayerPawn> m_hCarryingPlayer;
private:
uint8 pad_09DC[24];
};