// MNetworkVarNames = uint8 m_Flags
// MNetworkVarNames = uint8 m_LightStyle
// MNetworkVarNames = float32 m_Radius
// MNetworkVarNames = int32 m_Exponent
// MNetworkVarNames = float32 m_InnerAngle
// MNetworkVarNames = float32 m_OuterAngle
// MNetworkVarNames = float32 m_SpotRadius
class CDynamicLight : public CBaseModelEntity
{
public:
    uint8 m_ActualFlags;
    // MNetworkEnable
    uint8 m_Flags;
    // MNetworkEnable
    uint8 m_LightStyle;
    bool m_On;
    // MNetworkEnable
    float32 m_Radius;
    // MNetworkEnable
    int32 m_Exponent;
    // MNetworkEnable
    // MNetworkBitCount = 8
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 360.000000
    float32 m_InnerAngle;
    // MNetworkEnable
    // MNetworkBitCount = 8
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 360.000000
    float32 m_OuterAngle;
    // MNetworkEnable
    float32 m_SpotRadius;
};