// MNetworkVarNames = uint8 m_Flags
// MNetworkVarNames = uint8 m_LightStyle
// MNetworkVarNames = float32 m_Radius
// MNetworkVarNames = int32 m_Exponent
// MNetworkVarNames = float32 m_InnerAngle
// MNetworkVarNames = float32 m_OuterAngle
// MNetworkVarNames = float32 m_SpotRadius
class CDynamicLight : public CBaseModelEntity
{
public:
uint8 m_ActualFlags;
// MNetworkEnable
uint8 m_Flags;
// MNetworkEnable
uint8 m_LightStyle;
bool m_On;
// MNetworkEnable
float32 m_Radius;
// MNetworkEnable
int32 m_Exponent;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 360.000000
float32 m_InnerAngle;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 360.000000
float32 m_OuterAngle;
// MNetworkEnable
float32 m_SpotRadius;
};