class CGunTarget : public CBaseToggle
{
public:
bool m_on;
CHandle<CBaseEntity> m_hTargetEnt;
CEntityIOOutput m_OnDeath;
};class CGunTarget : public CBaseToggle
{
public:
bool m_on;
CHandle<CBaseEntity> m_hTargetEnt;
CEntityIOOutput m_OnDeath;
};