class CGunTarget : public CBaseToggle
{
public:
bool m_ on;
CHandle<CBaseEntity> m_ hTargetEnt;
CEntityIOOutput m_ OnDeath;
};class CGunTarget : public CBaseToggle
{
public:
bool m_ on;
CHandle<CBaseEntity> m_ hTargetEnt;
CEntityIOOutput m_ OnDeath;
};