{
m_mapDamageFlash =
{
}
m_mapDamageFlashLowViolence =
{
}
m_GlitchSettings =
{
m_flStrength = 0.0
m_nQuantizeType = 0
m_flQuantizeScale = 0.0
m_flQuantizeStrength = 0.0
m_flFrameRate = 0.0
m_flSpeed = 0.0
m_flJumpStrength = 0.0
m_flDistortStrength = 0.0
m_flWhiteNoiseStrength = 0.0
m_flScanlineStrength = 0.0
m_flBreakupStrength = 0.0
}
m_CurrencyTypeSounds =
{
}
m_DamageReceivedSounds =
{
m_strDamageReceiveDefault = soundevent:""
m_strDamageReceiveNPC = soundevent:""
m_strDamageReceiveDOT = soundevent:""
m_strDamageReceiveMeleeNPC = soundevent:""
m_strDamageReceiveMelee = soundevent:""
m_strDamageReceiveShield = soundevent:""
}
m_HealingReceivedSounds =
{
m_strDirectHealingSmall = soundevent:""
m_strDirectHealingMedium = soundevent:""
m_HOTLoopSounds =
{
}
m_nPriority = 1
m_strHOTToppedOff = soundevent:""
}
m_DamageIndicatorSounds =
{
m_strDamageDefault = soundevent:""
m_strDamageCrit = soundevent:""
m_strDamageLethal = soundevent:""
m_strDamageInvulnerable = soundevent:""
m_strDamageDOT = soundevent:""
m_strDamageHealthTransfer = soundevent:""
}
m_strExitCombatSound = soundevent:""
m_ShoppingEffect = resource_name:""
m_MinimapZiplinesParticle = resource_name:""
m_KillStreakFireParticle = resource_name:""
m_MidbossIndicatorRespawningParticle = resource_name:""
m_MidbossIndicatorSpawnedParticle = resource_name:""
m_MinimapTeamRebelsColor = [ 0, 0, 0, 0 ]
m_MinimapTeamCombineColor = [ 0, 0, 0, 0 ]
m_MiniMapOffsets = [ ]
m_OutlineColorFriend = [ 0, 0, 0, 0 ]
m_OutlineColorEnemy = [ 0, 0, 0, 0 ]
m_OutlineColorEnemyHero = [ 0, 0, 0, 0 ]
m_OutlineColorTeam1 = [ 0, 0, 0, 0 ]
m_OutlineColorTeam2 = [ 0, 0, 0, 0 ]
m_OutlineColorNeutral = [ 0, 0, 0, 0 ]
m_LaneInfo =
[
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
},
]
m_NoLaneZip =
{
m_strLaneName = ""
m_strCSSClass = ""
m_Color = [ 0, 0, 0, 0 ]
m_MinimapZiplineColorOverride = [ 0, 0, 0, 0 ]
m_ObjectiveColor = [ 0, 0, 0, 0 ]
}
m_enemyZiplineColor = [ 0, 0, 0, 0 ]
m_enemyObjectivesColor = [ 0, 0, 0, 0 ]
m_NewPlayerMetrics =
[
{
m_strSkillTierName = ""
m_NetWorth = 0
m_DamageTaken = 0
m_BossDamage = 0
m_PlayerDamage = 0
m_LastHits = 0
m_OrbsSecured = 0
m_OrbsDenied = 0
m_AbilitiesUpgraded = 0
m_ModsPurchased = 0
},
{
m_strSkillTierName = ""
m_NetWorth = 0
m_DamageTaken = 0
m_BossDamage = 0
m_PlayerDamage = 0
m_LastHits = 0
m_OrbsSecured = 0
m_OrbsDenied = 0
m_AbilitiesUpgraded = 0
m_ModsPurchased = 0
},
{
m_strSkillTierName = ""
m_NetWorth = 0
m_DamageTaken = 0
m_BossDamage = 0
m_PlayerDamage = 0
m_LastHits = 0
m_OrbsSecured = 0
m_OrbsDenied = 0
m_AbilitiesUpgraded = 0
m_ModsPurchased = 0
},
{
m_strSkillTierName = ""
m_NetWorth = 0
m_DamageTaken = 0
m_BossDamage = 0
m_PlayerDamage = 0
m_LastHits = 0
m_OrbsSecured = 0
m_OrbsDenied = 0
m_AbilitiesUpgraded = 0
m_ModsPurchased = 0
},
]
m_nItemPricePerTier =
[
0, 0, 0, 0,
0, 0,
]
m_flTrooperKillGoldShareFrac =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0,
]
m_flHeroKillGoldShareFrac =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0,
]
m_HeroTestingTargetDummyUpgrades = [ ]
m_DefaultDOF =
{
m_flDofNearBlurry = 0.0
m_flDofNearCrisp = 0.0
m_flDofFarCrisp = 0.0
m_flDofFarBlurry = 0.0
}
m_RejuvParams =
{
m_flRejuvinatorExpirationWarningTiming = 30.0
m_flRejuvinatorBuffDuration = 240.0
m_flRejuvinatorDropHeight = 500.0
m_flRejuvinatorDropDuration = 7.0
m_flRejuvinatorRebirthDuration = [ 0.0, 0.0, 0.0 ]
m_TrooperHealthMult = [ ]
m_PlayerRespawnMult = [ ]
m_strRejuvPickupSound = soundevent:""
}
m_IdolParams =
{
m_IdolModel = resource_name:""
m_ParachuteModel = resource_name:""
m_CrateModel = resource_name:""
m_strLoopingSequenceName = ""
m_IdolReturnLocationParticle = resource_name:""
m_flIdolReturnLocationParticleScale = 1.0
m_IdolSpawnLocationParticle = resource_name:""
m_IdolDroppingParticle = resource_name:""
m_flIdolDropHeight = 1800.0
m_flIdolDropDuration = 25.0
}
m_TeleporterParams =
{
m_StartEffect = resource_name:""
m_EndEffect = resource_name:""
m_strEnterSound = soundevent:""
m_strStartSound = soundevent:""
m_strTeleportedSound = soundevent:""
}
m_ObjectiveParams =
{
m_GoldPerOrb = 0
m_NearPlayerSplitPct = 60.0
m_nTier1GoldKill = 1650
m_nTier1GoldOrbs = 0
m_nTier2GoldKill = 4500
m_nTier2GoldOrbs = 0
m_nBaseGuardiansGoldKill = 750
m_nBaseGuardiansGoldOrbs = 0
m_nShrinesGoldKill = 0
m_nShrinesGoldOrbs = 0
m_nPatronPhase1GoldKill = 0
m_nPatronPhase1GoldOrbs = 0
}
m_mapStatTypeImages =
{
}
m_AimSpringStrength = 0.0
m_TargetingSpringStrength = 0.0
m_mapResourceTypes =
{
}
m_vecWeaponGroups = [ ]
m_vecArmorGroups = [ ]
m_vecSpiritGroups = [ ]
m_StreetBrawl =
{
m_vecRespawnTimes = [ ]
m_flOvertimeRespawnTimeIncrease = [ ]
m_flOvertimeRespawnTimeIncreaseUrgent = [ ]
m_flOvertimeTrooperHealthScale = [ ]
m_flOvertimeTrooperDamageScale = [ ]
m_vecPreBuyTime = [ ]
m_vecBuyTime = [ ]
m_vecGoldPerRound = [ ]
m_vecAPPerRound = [ ]
m_vecObjectiveMaxHealth = [ ]
m_vecItemDraftRerollsPerRound = [ ]
m_vecRoundLengthMinutes = [ ]
m_vecRoundLengthMinutesUrgent = [ ]
m_flTrooperSpawnTimer = [ ]
m_vecItemDraftRoundsPerGameRound = [ ]
m_nMatchLengthMinutes = 18.0
m_nTier2BonusHealth = 4000
m_nComebackBonusHealth = 1000
m_nComebackBonusHealthCritical = 4000
m_flTrooperNonOvertimeResist = 20.0
m_flTrooperOvertimeResist = 20.0
m_flRareWeightExponentialBias = 2.0
m_flActivesReductionWeightScale = 0.5
m_flLegendaryOwnerSkipChancePct = 95.0
m_flEnhancedOwnerSkipChancePct = 75.0
m_flComebackWeightExponentialBias = 4.0
m_strAmberTrooperPickupToDrop = ""
m_strSapphireTrooperPickupToDrop = ""
m_strTrooperModifier = ""
m_flScoringTime = 5.0
m_flPreScoringTime = 1.0
m_iScoreToWin = 3
m_iLaneNumber = 4
m_flTrooperSpawnBeforeRoundStartTimer = 5.0
m_flZipBoostCooldownOnStart = 20.0
m_flBuyTimeGracePeriod = 15.0
m_iUltimateUnlockRound = 0
m_flTier1MaxResistTime = 4.0
m_flTier2MaxResistTime = 4.0
}
}