class DOFDesc_t
{
public:
    // MPropertyDescription = Blurry up through this distance.
    float32 m_flDofNearBlurry;
    // MPropertyDescription = Progress to crisp at this distance.
    float32 m_flDofNearCrisp;
    // MPropertyDescription = Stay crisp up through this distance.
    float32 m_flDofFarCrisp;
    // MPropertyDescription = Progress blurry at this distance.
    float32 m_flDofFarBlurry;
};

KV3 Class Defaults

{
    m_flDofNearBlurry = 0.0
    m_flDofNearCrisp = 0.0
    m_flDofFarCrisp = 0.0
    m_flDofFarBlurry = 0.0
}