class RejuvinatorParams_t
{
public:
    float32 m_flRejuvinatorExpirationWarningTiming;
    float32 m_flRejuvinatorBuffDuration;
    float32 m_flRejuvinatorDropHeight;
    float32 m_flRejuvinatorDropDuration;
    float32 m_flRejuvinatorRebirthDuration[3];
    CUtlVector<float32> m_TrooperHealthMult;
    CUtlVector<float32> m_PlayerRespawnMult;
    CSoundEventName m_strRejuvPickupSound;
};

KV3 Class Defaults

{
    m_flRejuvinatorExpirationWarningTiming = 30.0
    m_flRejuvinatorBuffDuration = 240.0
    m_flRejuvinatorDropHeight = 500.0
    m_flRejuvinatorDropDuration = 7.0
    m_flRejuvinatorRebirthDuration = [ 0.0, 0.0, 0.0 ]
    m_TrooperHealthMult = [  ]
    m_PlayerRespawnMult = [  ]
    m_strRejuvPickupSound = soundevent:""
}