class RejuvinatorParams_t
{
public:
float32 m_flRejuvinatorExpirationWarningTiming;
float32 m_flRejuvinatorBuffDuration;
float32 m_flRejuvinatorDropHeight;
float32 m_flRejuvinatorDropDuration;
float32 m_flRejuvinatorRebirthDuration[3];
CUtlVector<float32> m_TrooperHealthMult;
CUtlVector<float32> m_PlayerRespawnMult;
CSoundEventName m_strRejuvPickupSound;
};
KV3 Class Defaults
{
m_flRejuvinatorExpirationWarningTiming = 30.0
m_flRejuvinatorBuffDuration = 240.0
m_flRejuvinatorDropHeight = 500.0
m_flRejuvinatorDropDuration = 7.0
m_flRejuvinatorRebirthDuration = [ 0.0, 0.0, 0.0 ]
m_TrooperHealthMult = [ ]
m_PlayerRespawnMult = [ ]
m_strRejuvPickupSound = soundevent:""
}