class HeroAbilityResourceDef_t
{
    uint8 pad_0000[8];
public:
    // MPropertyDescription = Which snippet to use in the hud to display this resource?
    CUtlString m_strHUDSnippetName;
    // MPropertyDescription = Localization token to use when failing to cast when out of this resource?
    CUtlString m_strCantCastOutOfResourceToken;
};

KV3 Class Defaults

{
    m_strHUDSnippetName = "none"
    m_strCantCastOutOfResourceToken = ""
}