class HeroAbilityResourceDef_ t
{
uint8 pad_ 0000[8];
public:
// MPropertyDescription = Which snippet to use in the hud to display this resource?
CUtlString m_ strHUDSnippetName;
// MPropertyDescription = Localization token to use when failing to cast when out of this resource?
CUtlString m_ strCantCastOutOfResourceToken;
};KV3 Class Defaults
{
m_ strHUDSnippetName = "none"
m_ strCantCastOutOfResourceToken = ""
}