class ObjectivesParams_t
{
public:
    int32 m_GoldPerOrb;
    float32 m_NearPlayerSplitPct;
    int32 m_nTier1GoldKill;
    int32 m_nTier1GoldOrbs;
    int32 m_nTier2GoldKill;
    int32 m_nTier2GoldOrbs;
    int32 m_nBaseGuardiansGoldKill;
    int32 m_nBaseGuardiansGoldOrbs;
    int32 m_nShrinesGoldKill;
    int32 m_nShrinesGoldOrbs;
    int32 m_nPatronPhase1GoldKill;
    int32 m_nPatronPhase1GoldOrbs;
};

KV3 Class Defaults

{
    m_GoldPerOrb = 0
    m_NearPlayerSplitPct = 60.0
    m_nTier1GoldKill = 1650
    m_nTier1GoldOrbs = 0
    m_nTier2GoldKill = 4500
    m_nTier2GoldOrbs = 0
    m_nBaseGuardiansGoldKill = 750
    m_nBaseGuardiansGoldOrbs = 0
    m_nShrinesGoldKill = 0
    m_nShrinesGoldOrbs = 0
    m_nPatronPhase1GoldKill = 0
    m_nPatronPhase1GoldOrbs = 0
}