class ObjectivesParams_t
{
public:
int32 m_GoldPerOrb;
float32 m_NearPlayerSplitPct;
int32 m_nTier1GoldKill;
int32 m_nTier1GoldOrbs;
int32 m_nTier2GoldKill;
int32 m_nTier2GoldOrbs;
int32 m_nBaseGuardiansGoldKill;
int32 m_nBaseGuardiansGoldOrbs;
int32 m_nShrinesGoldKill;
int32 m_nShrinesGoldOrbs;
int32 m_nPatronPhase1GoldKill;
int32 m_nPatronPhase1GoldOrbs;
};
KV3 Class Defaults
{
m_GoldPerOrb = 0
m_NearPlayerSplitPct = 60.0
m_nTier1GoldKill = 1650
m_nTier1GoldOrbs = 0
m_nTier2GoldKill = 4500
m_nTier2GoldOrbs = 0
m_nBaseGuardiansGoldKill = 750
m_nBaseGuardiansGoldOrbs = 0
m_nShrinesGoldKill = 0
m_nShrinesGoldOrbs = 0
m_nPatronPhase1GoldKill = 0
m_nPatronPhase1GoldOrbs = 0
}