enum class EDamageFlashType : uint32
{
EFlashType_ BulletDamage = 0,
EFlashType_ TechDamage = 1,
EFlashType_ Healing = 2,
EFlashType_ CritDamage = 3,
EFlashType_ MeleeActivate = 4,
EFlashType_ PatronHit = 5,
// MPropertySuppressEnumerator
EFlshTypeCount = 6,
};