enum class EDamageFlashType : uint32
{
    EFlashType_BulletDamage = 0,
    EFlashType_TechDamage = 1,
    EFlashType_Healing = 2,
    EFlashType_CritDamage = 3,
    EFlashType_MeleeActivate = 4,
    EFlashType_PatronHit = 5,
    // MPropertySuppressEnumerator
    EFlshTypeCount = 6,
};