class GlitchSettings_t
{
public:
float32 m_flStrength;
int32 m_nQuantizeType;
float32 m_flQuantizeScale;
float32 m_flQuantizeStrength;
float32 m_flFrameRate;
float32 m_flSpeed;
float32 m_flJumpStrength;
float32 m_flDistortStrength;
float32 m_flWhiteNoiseStrength;
float32 m_flScanlineStrength;
float32 m_flBreakupStrength;
};
KV3 Class Defaults
{
m_flStrength = 0.0
m_nQuantizeType = 0
m_flQuantizeScale = 0.0
m_flQuantizeStrength = 0.0
m_flFrameRate = 0.0
m_flSpeed = 0.0
m_flJumpStrength = 0.0
m_flDistortStrength = 0.0
m_flWhiteNoiseStrength = 0.0
m_flScanlineStrength = 0.0
m_flBreakupStrength = 0.0
}