class GlitchSettings_t
{
public:
    float32 m_flStrength;
    int32 m_nQuantizeType;
    float32 m_flQuantizeScale;
    float32 m_flQuantizeStrength;
    float32 m_flFrameRate;
    float32 m_flSpeed;
    float32 m_flJumpStrength;
    float32 m_flDistortStrength;
    float32 m_flWhiteNoiseStrength;
    float32 m_flScanlineStrength;
    float32 m_flBreakupStrength;
};

KV3 Class Defaults

{
    m_flStrength = 0.0
    m_nQuantizeType = 0
    m_flQuantizeScale = 0.0
    m_flQuantizeStrength = 0.0
    m_flFrameRate = 0.0
    m_flSpeed = 0.0
    m_flJumpStrength = 0.0
    m_flDistortStrength = 0.0
    m_flWhiteNoiseStrength = 0.0
    m_flScanlineStrength = 0.0
    m_flBreakupStrength = 0.0
}