class DamageFlashSettings_t
{
public:
    float32 m_flDuration;
    float32 m_flCoverage;
    float32 m_flHardness;
    float32 m_flBrightness;
    float32 m_flBrightnessInLightSensitivityMode;
    bool m_bHeadOnly;
    Color m_Color;
};

KV3 Class Defaults

{
    m_flDuration = 0.0
    m_flCoverage = 0.0
    m_flHardness = 0.0
    m_flBrightness = 0.0
    m_flBrightnessInLightSensitivityMode = 0.0
    m_bHeadOnly = false
    m_Color = [ 0, 0, 0, 0 ]
}