class DamageFlashSettings_ t
{
public:
float32 m_ flDuration;
float32 m_ flCoverage;
float32 m_ flHardness;
float32 m_ flBrightness;
float32 m_ flBrightnessInLightSensitivityMode;
bool m_ bHeadOnly;
Color m_ Color;
};KV3 Class Defaults
{
m_ flDuration = 0.0
m_ flCoverage = 0.0
m_ flHardness = 0.0
m_ flBrightness = 0.0
m_ flBrightnessInLightSensitivityMode = 0.0
m_ bHeadOnly = false
m_ Color = [ 0, 0, 0, 0 ]
}