class DamageReceivedSounds_t{public: // MPropertyDescription = When a specific damage received can not be selected CSoundEventName m_strDamageReceiveDefault; // MPropertyDescription = When NPC damage is received CSoundEventName m_strDamageReceiveNPC; // MPropertyDescription = When DOT damage is received CSoundEventName m_strDamageReceiveDOT; // MPropertyDescription = When NPC melee damage is received CSoundEventName m_strDamageReceiveMeleeNPC; // MPropertyDescription = When melee damage is received CSoundEventName m_strDamageReceiveMelee; // MPropertyDescription = When damage to player shield is received CSoundEventName m_strDamageReceiveShield;};