class DamageReceivedSounds_t
{
public:
    // MPropertyDescription = When a specific damage received can not be selected
    CSoundEventName m_strDamageReceiveDefault;
    // MPropertyDescription = When NPC damage is received
    CSoundEventName m_strDamageReceiveNPC;
    // MPropertyDescription = When DOT damage is received
    CSoundEventName m_strDamageReceiveDOT;
    // MPropertyDescription = When NPC melee damage is received
    CSoundEventName m_strDamageReceiveMeleeNPC;
    // MPropertyDescription = When melee damage is received
    CSoundEventName m_strDamageReceiveMelee;
    // MPropertyDescription = When damage to player shield is received
    CSoundEventName m_strDamageReceiveShield;
};

KV3 Class Defaults

{
    m_strDamageReceiveDefault = soundevent:""
    m_strDamageReceiveNPC = soundevent:""
    m_strDamageReceiveDOT = soundevent:""
    m_strDamageReceiveMeleeNPC = soundevent:""
    m_strDamageReceiveMelee = soundevent:""
    m_strDamageReceiveShield = soundevent:""
}