class WorldNode_t
{
public:
    CUtlVector<SceneObject_t> m_sceneObjects;
    CUtlVector<uint16> m_visClusterMembership;
    CUtlVector<AggregateSceneObject_t> m_aggregateSceneObjects;
    CUtlVector<ClutterSceneObject_t> m_clutterSceneObjects;
    CUtlVector<AggregateRTProxySceneObject_t> m_rtProxies;
    CUtlVector<ExtraVertexStreamOverride_t> m_extraVertexStreamOverrides;
    CUtlVector<MaterialOverride_t> m_materialOverrides;
    CUtlVector<WorldNodeOnDiskBufferData_t> m_extraVertexStreams;
    CUtlVector<AggregateInstanceStreamOnDiskData_t> m_aggregateInstanceStreams;
    CUtlVector<AggregateVertexAlbedoStreamOnDiskData_t> m_vertexAlbedoStreams;
    CUtlVector<CUtlString> m_layerNames;
    CUtlVector<uint8> m_sceneObjectLayerIndices;
    CUtlString m_grassFileName;
    BakedLightingInfo_t m_nodeLightingInfo;
    bool m_bHasBakedGeometryFlag;
};

KV3 Class Defaults

{
    m_sceneObjects = [  ]
    m_visClusterMembership = [  ]
    m_aggregateSceneObjects = [  ]
    m_clutterSceneObjects = [  ]
    m_rtProxies = [  ]
    m_extraVertexStreamOverrides = [  ]
    m_materialOverrides = [  ]
    m_extraVertexStreams = [  ]
    m_aggregateInstanceStreams = [  ]
    m_vertexAlbedoStreams = [  ]
    m_layerNames = [  ]
    m_sceneObjectLayerIndices = [  ]
    m_grassFileName = ""
    m_nodeLightingInfo = 
    {
        m_nLightmapVersionNumber = 0
        m_nLightmapGameVersionNumber = 0
        m_vLightmapUvScale = [ 1.0, 1.0 ]
        m_bHasLightmaps = false
        m_bBakedShadowsGamma20 = false
        m_bCompressionEnabled = false
        m_bSHLightmaps = false
        m_nChartPackIterations = 0
        m_nVradQuality = 0
        m_lightMaps = [  ]
        m_bakedShadows = [  ]
    }
    m_bHasBakedGeometryFlag = false
}