class MaterialOverride_t : public BaseSceneObjectOverride_t
{
public:
    uint32 m_nSubSceneObject;
    uint32 m_nDrawCallIndex;
    CStrongHandle<InfoForResourceTypeIMaterial2> m_pMaterial;
    Vector m_vLinearTintColor;
};

KV3 Class Defaults

{
    m_nSceneObjectIndex = 0
    m_nSubSceneObject = 0
    m_nDrawCallIndex = 0
    m_pMaterial = resource:""
    m_vLinearTintColor = [ 1.0, 1.0, 1.0 ]
}