class MaterialOverride_ t : public BaseSceneObjectOverride_ t
{
public:
uint32 m_ nSubSceneObject;
uint32 m_ nDrawCallIndex;
CStrongHandle<InfoForResourceTypeIMaterial2> m_ pMaterial;
Vector m_ vLinearTintColor;
};KV3 Class Defaults
{
m_ nSceneObjectIndex = 0
m_ nSubSceneObject = 0
m_ nDrawCallIndex = 0
m_ pMaterial = resource:""
m_ vLinearTintColor = [ 1.0, 1.0, 1.0 ]
}