class BakedLightingInfo_t
{
public:
    uint32 m_nLightmapVersionNumber;
    uint32 m_nLightmapGameVersionNumber;
    Vector2D m_vLightmapUvScale;
    bool m_bHasLightmaps;
    bool m_bBakedShadowsGamma20;
    bool m_bCompressionEnabled;
    bool m_bSHLightmaps;
    uint8 m_nChartPackIterations;
    uint8 m_nVradQuality;
    CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>> m_lightMaps;
    CUtlVector<BakedLightingInfo_t__BakedShadowAssignment_t> m_bakedShadows;
};

KV3 Class Defaults

{
    m_nLightmapVersionNumber = 0
    m_nLightmapGameVersionNumber = 0
    m_vLightmapUvScale = [ 1.0, 1.0 ]
    m_bHasLightmaps = false
    m_bBakedShadowsGamma20 = false
    m_bCompressionEnabled = false
    m_bSHLightmaps = false
    m_nChartPackIterations = 0
    m_nVradQuality = 0
    m_lightMaps = [  ]
    m_bakedShadows = [  ]
}