class BakedLightingInfo_t
{
public:
uint32 m_nLightmapVersionNumber;
uint32 m_nLightmapGameVersionNumber;
Vector2D m_vLightmapUvScale;
bool m_bHasLightmaps;
bool m_bBakedShadowsGamma20;
bool m_bCompressionEnabled;
bool m_bSHLightmaps;
uint8 m_nChartPackIterations;
uint8 m_nVradQuality;
CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>> m_lightMaps;
CUtlVector<BakedLightingInfo_t__BakedShadowAssignment_t> m_bakedShadows;
};
KV3 Class Defaults
{
m_nLightmapVersionNumber = 0
m_nLightmapGameVersionNumber = 0
m_vLightmapUvScale = [ 1.0, 1.0 ]
m_bHasLightmaps = false
m_bBakedShadowsGamma20 = false
m_bCompressionEnabled = false
m_bSHLightmaps = false
m_nChartPackIterations = 0
m_nVradQuality = 0
m_lightMaps = [ ]
m_bakedShadows = [ ]
}