class WorldBuilderParams_t
{
public:
    float32 m_flMinDrawVolumeSize;
    bool m_bBuildBakedLighting;
    bool m_bAggregateInstanceStreams;
    BakedLightingInfo_t m_bakedLightingInfo;
    uint64 m_nCompileTimestamp;
    uint64 m_nCompileFingerprint;
};

KV3 Class Defaults

{
    m_flMinDrawVolumeSize = 0.0
    m_bBuildBakedLighting = false
    m_bAggregateInstanceStreams = false
    m_bakedLightingInfo = 
    {
        m_nLightmapVersionNumber = 0
        m_nLightmapGameVersionNumber = 0
        m_vLightmapUvScale = [ 1.0, 1.0 ]
        m_bHasLightmaps = false
        m_bBakedShadowsGamma20 = false
        m_bCompressionEnabled = false
        m_bSHLightmaps = false
        m_nChartPackIterations = 0
        m_nVradQuality = 0
        m_lightMaps = [  ]
        m_bakedShadows = [  ]
    }
    m_nCompileTimestamp = 0
    m_nCompileFingerprint = 0
}