class WorldBuilderParams_t
{
public:
float32 m_flMinDrawVolumeSize;
bool m_bBuildBakedLighting;
bool m_bAggregateInstanceStreams;
BakedLightingInfo_t m_bakedLightingInfo;
uint64 m_nCompileTimestamp;
uint64 m_nCompileFingerprint;
};
KV3 Class Defaults
{
m_flMinDrawVolumeSize = 0.0
m_bBuildBakedLighting = false
m_bAggregateInstanceStreams = false
m_bakedLightingInfo =
{
m_nLightmapVersionNumber = 0
m_nLightmapGameVersionNumber = 0
m_vLightmapUvScale = [ 1.0, 1.0 ]
m_bHasLightmaps = false
m_bBakedShadowsGamma20 = false
m_bCompressionEnabled = false
m_bSHLightmaps = false
m_nChartPackIterations = 0
m_nVradQuality = 0
m_lightMaps = [ ]
m_bakedShadows = [ ]
}
m_nCompileTimestamp = 0
m_nCompileFingerprint = 0
}