class World_t
{
public:
WorldBuilderParams_t m_builderParams;
CUtlVector<NodeData_t> m_worldNodes;
BakedLightingInfo_t m_worldLightingInfo;
CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>> m_entityLumps;
};
KV3 Class Defaults
{
m_builderParams =
{
m_flMinDrawVolumeSize = 0.0
m_bBuildBakedLighting = false
m_bAggregateInstanceStreams = false
m_bakedLightingInfo =
{
m_nLightmapVersionNumber = 0
m_nLightmapGameVersionNumber = 0
m_vLightmapUvScale = [ 1.0, 1.0 ]
m_bHasLightmaps = false
m_bBakedShadowsGamma20 = false
m_bCompressionEnabled = false
m_bSHLightmaps = false
m_nChartPackIterations = 0
m_nVradQuality = 0
m_lightMaps = [ ]
m_bakedShadows = [ ]
}
m_nCompileTimestamp = 0
m_nCompileFingerprint = 0
}
m_worldNodes = [ ]
m_worldLightingInfo =
{
m_nLightmapVersionNumber = 0
m_nLightmapGameVersionNumber = 0
m_vLightmapUvScale = [ 1.0, 1.0 ]
m_bHasLightmaps = false
m_bBakedShadowsGamma20 = false
m_bCompressionEnabled = false
m_bSHLightmaps = false
m_nChartPackIterations = 0
m_nVradQuality = 0
m_lightMaps = [ ]
m_bakedShadows = [ ]
}
m_entityLumps = [ ]
}