class NodeData_t
{
public:
    int32 m_nParent;
    Vector m_vOrigin;
    Vector m_vMinBounds;
    Vector m_vMaxBounds;
    float32 m_flMinimumDistance;
    CUtlVector<int32> m_ChildNodeIndices;
    CUtlString m_worldNodePrefix;
};

KV3 Class Defaults

{
    m_nParent = 0
    m_vOrigin = [ 0.0, 0.0, 0.0 ]
    m_vMinBounds = [ 0.0, 0.0, 0.0 ]
    m_vMaxBounds = [ 0.0, 0.0, 0.0 ]
    m_flMinimumDistance = 0.0
    m_ChildNodeIndices = [  ]
    m_worldNodePrefix = ""
}