class NodeData_ t
{
public:
int32 m_ nParent;
Vector m_ vOrigin;
Vector m_ vMinBounds;
Vector m_ vMaxBounds;
float32 m_ flMinimumDistance;
CUtlVector<int32> m_ ChildNodeIndices;
CUtlString m_ worldNodePrefix;
};KV3 Class Defaults
{
m_ nParent = 0
m_ vOrigin = [ 0.0, 0.0, 0.0 ]
m_ vMinBounds = [ 0.0, 0.0, 0.0 ]
m_ vMaxBounds = [ 0.0, 0.0, 0.0 ]
m_ flMinimumDistance = 0.0
m_ ChildNodeIndices = [ ]
m_ worldNodePrefix = ""
}