class BakedLightingInfo_t__BakedShadowAssignment_t
{
public:
    uint32 m_nLightHash;
    uint32 m_nMapHash;
    int8 m_nShadowChannel;
};

KV3 Class Defaults

{
    m_nLightHash = 0
    m_nMapHash = 0
    m_nShadowChannel = -1
}