class SceneObject_t
{
public:
    uint32 m_nObjectID;
    Vector4D m_vTransform[3];
    float32 m_flFadeStartDistance;
    float32 m_flFadeEndDistance;
    Vector4D m_vTintColor;
    CUtlString m_skin;
    ObjectTypeFlags_t m_nObjectTypeFlags;
    Vector m_vLightingOrigin;
    int16 m_nOverlayRenderOrder;
    int16 m_nLODOverride;
    int32 m_nCubeMapPrecomputedHandshake;
    int32 m_nLightProbeVolumePrecomputedHandshake;
    CStrongHandle<InfoForResourceTypeCModel> m_renderableModel;
    CStrongHandle<InfoForResourceTypeCRenderMesh> m_renderable;
};

KV3 Class Defaults

{
    m_nObjectID = 0
    m_vTransform = 
    [
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
    ]
    m_flFadeStartDistance = 0.0
    m_flFadeEndDistance = 0.0
    m_vTintColor = [ 1.0, 1.0, 1.0, 1.0 ]
    m_skin = ""
    m_nObjectTypeFlags = "OBJECT_TYPE_MODEL"
    m_vLightingOrigin = [ 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0 ]
    m_nOverlayRenderOrder = 0
    m_nLODOverride = -1
    m_nCubeMapPrecomputedHandshake = 0
    m_nLightProbeVolumePrecomputedHandshake = 0
    m_renderableModel = resource:""
    m_renderable = resource:""
}