class SceneObject_t
{
public:
uint32 m_nObjectID;
Vector4D m_vTransform[3];
float32 m_flFadeStartDistance;
float32 m_flFadeEndDistance;
Vector4D m_vTintColor;
CUtlString m_skin;
ObjectTypeFlags_t m_nObjectTypeFlags;
Vector m_vLightingOrigin;
int16 m_nOverlayRenderOrder;
int16 m_nLODOverride;
int32 m_nCubeMapPrecomputedHandshake;
int32 m_nLightProbeVolumePrecomputedHandshake;
CStrongHandle<InfoForResourceTypeCModel> m_renderableModel;
CStrongHandle<InfoForResourceTypeCRenderMesh> m_renderable;
};
KV3 Class Defaults
{
m_nObjectID = 0
m_vTransform =
[
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
]
m_flFadeStartDistance = 0.0
m_flFadeEndDistance = 0.0
m_vTintColor = [ 1.0, 1.0, 1.0, 1.0 ]
m_skin = ""
m_nObjectTypeFlags = "OBJECT_TYPE_MODEL"
m_vLightingOrigin = [ 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0 ]
m_nOverlayRenderOrder = 0
m_nLODOverride = -1
m_nCubeMapPrecomputedHandshake = 0
m_nLightProbeVolumePrecomputedHandshake = 0
m_renderableModel = resource:""
m_renderable = resource:""
}