enum class ObjectTypeFlags_t : uint32
{
OBJECT_TYPE_NONE = 0,
OBJECT_TYPE_MODEL = 8, // (1 << 3)
OBJECT_TYPE_BLOCK_LIGHT = 16, // (1 << 4)
OBJECT_TYPE_NO_SHADOWS = 32, // (1 << 5)
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 64, // (1 << 6)
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 128, // (1 << 7)
OBJECT_TYPE_NO_SUN_SHADOWS = 256, // (1 << 8)
OBJECT_TYPE_RENDER_WITH_DYNAMIC = 512, // (1 << 9)
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 1024, // (1 << 10)
OBJECT_TYPE_MODEL_HAS_LODS = 2048, // (1 << 11)
OBJECT_TYPE_OVERLAY = 8192, // (1 << 13)
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 16384, // (1 << 14)
OBJECT_TYPE_STATIC_CUBE_MAP = 32768, // (1 << 15)
OBJECT_TYPE_DISABLE_VIS_CULLING = 65536, // (1 << 16)
OBJECT_TYPE_BAKED_GEOMETRY = 131072, // (1 << 17)
};