class AggregateSceneObject_t
{
public:
ObjectTypeFlags_t m_allFlags;
ObjectTypeFlags_t m_anyFlags;
int16 m_nLayer;
int16 m_instanceStream;
int16 m_vertexAlbedoStream;
CUtlVector<AggregateMeshInfo_t> m_aggregateMeshes;
CUtlVector<AggregateLODSetup_t> m_lodSetups;
CUtlVector<uint16> m_visClusterMembership;
CUtlVector<matrix3x4_t> m_fragmentTransforms;
CStrongHandle<InfoForResourceTypeCModel> m_renderableModel;
};
KV3 Class Defaults
{
m_allFlags = "OBJECT_TYPE_NONE"
m_anyFlags = "OBJECT_TYPE_NONE"
m_nLayer = 0
m_instanceStream = -1
m_vertexAlbedoStream = -1
m_aggregateMeshes = [ ]
m_lodSetups = [ ]
m_visClusterMembership = [ ]
m_fragmentTransforms = [ ]
m_renderableModel = resource:""
}