class AggregateSceneObject_t
{
public:
    ObjectTypeFlags_t m_allFlags;
    ObjectTypeFlags_t m_anyFlags;
    int16 m_nLayer;
    int16 m_instanceStream;
    int16 m_vertexAlbedoStream;
    CUtlVector<AggregateMeshInfo_t> m_aggregateMeshes;
    CUtlVector<AggregateLODSetup_t> m_lodSetups;
    CUtlVector<uint16> m_visClusterMembership;
    CUtlVector<matrix3x4_t> m_fragmentTransforms;
    CStrongHandle<InfoForResourceTypeCModel> m_renderableModel;
};

KV3 Class Defaults

{
    m_allFlags = "OBJECT_TYPE_NONE"
    m_anyFlags = "OBJECT_TYPE_NONE"
    m_nLayer = 0
    m_instanceStream = -1
    m_vertexAlbedoStream = -1
    m_aggregateMeshes = [  ]
    m_lodSetups = [  ]
    m_visClusterMembership = [  ]
    m_fragmentTransforms = [  ]
    m_renderableModel = resource:""
}