class AggregateLODSetup_t
{
public:
    Vector m_vLODOrigin;
    float32 m_fMaxObjectScale;
    CUtlVector<float32> m_fSwitchDistances;
};

KV3 Class Defaults

{
    m_vLODOrigin = [ 0.0, 0.0, 0.0 ]
    m_fMaxObjectScale = 1.0
    m_fSwitchDistances = [  ]
}