class ClutterSceneObject_t
{
public:
AABB_t m_Bounds;
ObjectTypeFlags_t m_flags;
int16 m_nLayer;
CUtlVector<Vector> m_instancePositions;
private:
uint8 pad_0038[24];
public:
CUtlVector<float32> m_instanceScales;
CUtlVector<Color> m_instanceTintSrgb;
CUtlVector<ClutterTile_t> m_tiles;
CStrongHandle<InfoForResourceTypeCModel> m_renderableModel;
CUtlStringToken m_materialGroup;
float32 m_flBeginCullSize;
float32 m_flEndCullSize;
};
KV3 Class Defaults
{
m_Bounds =
{
m_vMinBounds = [ 0.0, 0.0, 0.0 ]
m_vMaxBounds = [ 0.0, 0.0, 0.0 ]
}
m_flags = "OBJECT_TYPE_NONE"
m_nLayer = 0
m_instancePositions = [ ]
m_instanceScales = [ ]
m_instanceTintSrgb = [ ]
m_tiles = [ ]
m_renderableModel = resource:""
m_materialGroup = ""
m_flBeginCullSize = 0.02
m_flEndCullSize = 0.0125
m_InstanceOrientations32 = [ ]
}