class ClutterSceneObject_t
{
public:
    AABB_t m_Bounds;
    ObjectTypeFlags_t m_flags;
    int16 m_nLayer;
    CUtlVector<Vector> m_instancePositions;
private:
    uint8 pad_0038[24];
public:
    CUtlVector<float32> m_instanceScales;
    CUtlVector<Color> m_instanceTintSrgb;
    CUtlVector<ClutterTile_t> m_tiles;
    CStrongHandle<InfoForResourceTypeCModel> m_renderableModel;
    CUtlStringToken m_materialGroup;
    float32 m_flBeginCullSize;
    float32 m_flEndCullSize;
};

KV3 Class Defaults

{
    m_Bounds = 
    {
        m_vMinBounds = [ 0.0, 0.0, 0.0 ]
        m_vMaxBounds = [ 0.0, 0.0, 0.0 ]
    }
    m_flags = "OBJECT_TYPE_NONE"
    m_nLayer = 0
    m_instancePositions = [  ]
    m_instanceScales = [  ]
    m_instanceTintSrgb = [  ]
    m_tiles = [  ]
    m_renderableModel = resource:""
    m_materialGroup = ""
    m_flBeginCullSize = 0.02
    m_flEndCullSize = 0.0125
    m_InstanceOrientations32 = [  ]
}