class WorldNodeOnDiskBufferData_t
{
public:
    int32 m_nElementCount;
    int32 m_nElementSizeInBytes;
    CUtlVector<RenderInputLayoutField_t> m_inputLayoutFields;
    CUtlVector<uint8> m_pData;
};

KV3 Class Defaults

{
    m_nElementCount = 0
    m_nElementSizeInBytes = 0
    m_inputLayoutFields = [  ]
    m_pData = [  ]
}