class WorldNodeOnDiskBufferData_ t
{
public:
int32 m_ nElementCount;
int32 m_ nElementSizeInBytes;
CUtlVector<RenderInputLayoutField_ t> m_ inputLayoutFields;
CUtlVector<uint8> m_ pData;
};KV3 Class Defaults
{
m_ nElementCount = 0
m_ nElementSizeInBytes = 0
m_ inputLayoutFields = [ ]
m_ pData = [ ]
}