class RenderInputLayoutField_t
{
public:
    char m_pSemanticName[32];
    int8 m_nSemanticIndex;
private:
    uint8 pad_0022[6];
public:
    int16 m_nOffset;
    int8 m_nSlot;
    RenderSlotType_t m_nSlotType;
    char m_szShaderSemantic[32];
};