class RenderInputLayoutField_ t
{
public:
char m_ pSemanticName[32];
int8 m_ nSemanticIndex;
private:
uint8 pad_ 0022[6];
public:
int16 m_ nOffset;
int8 m_ nSlot;
RenderSlotType_ t m_ nSlotType;
char m_ szShaderSemantic[32];
};