enum class AnimValueSource : uint32
{
    // MPropertyFriendlyName = Move Heading
    MoveHeading = 0,
    // MPropertyFriendlyName = Move Speed
    MoveSpeed = 1,
    // MPropertyFriendlyName = Forward Speed
    ForwardSpeed = 2,
    // MPropertyFriendlyName = Strafe Speed
    StrafeSpeed = 3,
    // MPropertyFriendlyName = Facing Heading
    FacingHeading = 4,
    // MPropertyFriendlyName = Look Heading
    LookHeading = 5,
    // MPropertyFriendlyName = Look Heading Normalized
    LookHeadingNormalized = 6,
    // MPropertyFriendlyName = Look Pitch
    LookPitch = 7,
    // MPropertyFriendlyName = Look Distance
    LookDistance = 8,
    // MPropertyFriendlyName = Parameter
    Parameter = 9,
    // MPropertyFriendlyName = Waypoint Heading
    WayPointHeading = 10,
    // MPropertyFriendlyName = Waypoint Distance
    WayPointDistance = 11,
    // MPropertyFriendlyName = Boundary Radius
    BoundaryRadius = 12,
    // MPropertyFriendlyName = Target Move Heading
    TargetMoveHeading = 13,
    // MPropertyFriendlyName = Target Move Speed
    TargetMoveSpeed = 14,
    // MPropertyFriendlyName = Acceleration Heading
    AccelerationHeading = 15,
    // MPropertyFriendlyName = Acceleration Speed
    AccelerationSpeed = 16,
    // MPropertyFriendlyName = Slope Heading
    SlopeHeading = 17,
    // MPropertyFriendlyName = Slope Angle
    SlopeAngle = 18,
    // MPropertyFriendlyName = Slope Pitch
    SlopePitch = 19,
    // MPropertyFriendlyName = Slope Yaw
    SlopeYaw = 20,
    // MPropertyFriendlyName = Goal Distance
    GoalDistance = 21,
    // MPropertyFriendlyName = Acceleration Left-Right
    AccelerationLeftRight = 22,
    // MPropertyFriendlyName = Acceleration Forward-Back
    AccelerationFrontBack = 23,
    // MPropertyFriendlyName = Root Motion Speed
    RootMotionSpeed = 24,
    // MPropertyFriendlyName = Root Motion Turn Speed
    RootMotionTurnSpeed = 25,
    // MPropertyFriendlyName = Move Heading Relative to Look Heading
    MoveHeadingRelativeToLookHeading = 26,
    // MPropertyFriendlyName = Max Move Speed
    MaxMoveSpeed = 27,
    // MPropertyFriendlyName = Finger Curl - Thumb
    FingerCurl_Thumb = 28,
    // MPropertyFriendlyName = Finger Curl - Index
    FingerCurl_Index = 29,
    // MPropertyFriendlyName = Finger Curl - Middle
    FingerCurl_Middle = 30,
    // MPropertyFriendlyName = Finger Curl - Ring
    FingerCurl_Ring = 31,
    // MPropertyFriendlyName = Finger Curl - Pinky
    FingerCurl_Pinky = 32,
    // MPropertyFriendlyName = Finger Splay - Thumb:Index
    FingerSplay_Thumb_Index = 33,
    // MPropertyFriendlyName = Finger Splay - Index:Middle
    FingerSplay_Index_Middle = 34,
    // MPropertyFriendlyName = Finger Splay - Middle:Ring
    FingerSplay_Middle_Ring = 35,
    // MPropertyFriendlyName = Finger Splay - Ring:Pinky
    FingerSplay_Ring_Pinky = 36,
};