enum class AnimValueSource : uint32
{
// MPropertyFriendlyName = Move Heading
MoveHeading = 0,
// MPropertyFriendlyName = Move Speed
MoveSpeed = 1,
// MPropertyFriendlyName = Forward Speed
ForwardSpeed = 2,
// MPropertyFriendlyName = Strafe Speed
StrafeSpeed = 3,
// MPropertyFriendlyName = Facing Heading
FacingHeading = 4,
// MPropertyFriendlyName = Look Heading
LookHeading = 5,
// MPropertyFriendlyName = Look Heading Normalized
LookHeadingNormalized = 6,
// MPropertyFriendlyName = Look Pitch
LookPitch = 7,
// MPropertyFriendlyName = Look Distance
LookDistance = 8,
// MPropertyFriendlyName = Parameter
Parameter = 9,
// MPropertyFriendlyName = Waypoint Heading
WayPointHeading = 10,
// MPropertyFriendlyName = Waypoint Distance
WayPointDistance = 11,
// MPropertyFriendlyName = Boundary Radius
BoundaryRadius = 12,
// MPropertyFriendlyName = Target Move Heading
TargetMoveHeading = 13,
// MPropertyFriendlyName = Target Move Speed
TargetMoveSpeed = 14,
// MPropertyFriendlyName = Acceleration Heading
AccelerationHeading = 15,
// MPropertyFriendlyName = Acceleration Speed
AccelerationSpeed = 16,
// MPropertyFriendlyName = Slope Heading
SlopeHeading = 17,
// MPropertyFriendlyName = Slope Angle
SlopeAngle = 18,
// MPropertyFriendlyName = Slope Pitch
SlopePitch = 19,
// MPropertyFriendlyName = Slope Yaw
SlopeYaw = 20,
// MPropertyFriendlyName = Goal Distance
GoalDistance = 21,
// MPropertyFriendlyName = Acceleration Left-Right
AccelerationLeftRight = 22,
// MPropertyFriendlyName = Acceleration Forward-Back
AccelerationFrontBack = 23,
// MPropertyFriendlyName = Root Motion Speed
RootMotionSpeed = 24,
// MPropertyFriendlyName = Root Motion Turn Speed
RootMotionTurnSpeed = 25,
// MPropertyFriendlyName = Move Heading Relative to Look Heading
MoveHeadingRelativeToLookHeading = 26,
// MPropertyFriendlyName = Max Move Speed
MaxMoveSpeed = 27,
// MPropertyFriendlyName = Finger Curl - Thumb
FingerCurl_Thumb = 28,
// MPropertyFriendlyName = Finger Curl - Index
FingerCurl_Index = 29,
// MPropertyFriendlyName = Finger Curl - Middle
FingerCurl_Middle = 30,
// MPropertyFriendlyName = Finger Curl - Ring
FingerCurl_Ring = 31,
// MPropertyFriendlyName = Finger Curl - Pinky
FingerCurl_Pinky = 32,
// MPropertyFriendlyName = Finger Splay - Thumb:Index
FingerSplay_Thumb_Index = 33,
// MPropertyFriendlyName = Finger Splay - Index:Middle
FingerSplay_Index_Middle = 34,
// MPropertyFriendlyName = Finger Splay - Middle:Ring
FingerSplay_Middle_Ring = 35,
// MPropertyFriendlyName = Finger Splay - Ring:Pinky
FingerSplay_Ring_Pinky = 36,
};