class COrientationWarpUpdateNode : public CUnaryUpdateNode
{
    uint8 pad_0070[4];
public:
    OrientationWarpMode_t m_eMode;
    CAnimParamHandle m_hTargetParam;
    CAnimParamHandle m_hTargetPositionParam;
    CAnimParamHandle m_hFallbackTargetPositionParam;
    OrientationWarpTargetOffsetMode_t m_eTargetOffsetMode;
    float32 m_flTargetOffset;
    CAnimParamHandle m_hTargetOffsetParam;
    CAnimInputDamping m_damping;
    OrientationWarpRootMotionSource_t m_eRootMotionSource;
    float32 m_flMaxRootMotionScale;
    bool m_bEnablePreferredRotationDirection;
    AnimValueSource m_ePreferredRotationDirection;
    float32 m_flPreferredRotationThreshold;
};

KV3 Class Defaults

{
    _class = "COrientationWarpUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_pChildNode = 
    {
        m_nodeIndex = -1
    }
    m_eMode = "eInvalid"
    m_hTargetParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hTargetPositionParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hFallbackTargetPositionParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_eTargetOffsetMode = "eLiteralValue"
    m_flTargetOffset = 0.0
    m_hTargetOffsetParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_damping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_eRootMotionSource = "eAnimationOrProcedural"
    m_flMaxRootMotionScale = 10.0
    m_bEnablePreferredRotationDirection = false
    m_ePreferredRotationDirection = "FacingHeading"
    m_flPreferredRotationThreshold = 190.0
}