class CBlendUpdateNode : public CAnimUpdateNodeBase
{
    uint8 pad_0058[8];
public:
    CUtlVector<CAnimUpdateNodeRef> m_children;
    CUtlVector<uint8> m_sortedOrder;
    CUtlVector<float32> m_targetValues;
private:
    uint8 pad_00A8[4];
public:
    AnimValueSource m_blendValueSource;
    LinearRootMotionBlendMode_t m_eLinearRootMotionBlendMode;
    CAnimParamHandle m_paramIndex;
    CAnimInputDamping m_damping;
    BlendKeyType m_blendKeyType;
    bool m_bLockBlendOnReset;
    bool m_bSyncCycles;
    bool m_bLoop;
    bool m_bLockWhenWaning;
    bool m_bIsAngle;
};

KV3 Class Defaults

{
    _class = "CBlendUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_children = [  ]
    m_sortedOrder = [  ]
    m_targetValues = [  ]
    m_blendValueSource = 32763
    m_eLinearRootMotionBlendMode = "LERP"
    m_paramIndex = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_damping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_blendKeyType = 80795984
    m_bLockBlendOnReset = true
    m_bSyncCycles = false
    m_bLoop = false
    m_bLockWhenWaning = false
    m_bIsAngle = false
}