class CBlendUpdateNode : public CAnimUpdateNodeBase
{
uint8 pad_0058[8];
public:
CUtlVector<CAnimUpdateNodeRef> m_children;
CUtlVector<uint8> m_sortedOrder;
CUtlVector<float32> m_targetValues;
private:
uint8 pad_00A8[4];
public:
AnimValueSource m_blendValueSource;
LinearRootMotionBlendMode_t m_eLinearRootMotionBlendMode;
CAnimParamHandle m_paramIndex;
CAnimInputDamping m_damping;
BlendKeyType m_blendKeyType;
bool m_bLockBlendOnReset;
bool m_bSyncCycles;
bool m_bLoop;
bool m_bLockWhenWaning;
bool m_bIsAngle;
};
KV3 Class Defaults
{
_class = "CBlendUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_children = [ ]
m_sortedOrder = [ ]
m_targetValues = [ ]
m_blendValueSource = 32763
m_eLinearRootMotionBlendMode = "LERP"
m_paramIndex =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_damping =
{
_class = "CAnimInputDamping"
m_speedFunction = "NoDamping"
m_fSpeedScale = 1.0
m_fFallingSpeedScale = 1.0
}
m_blendKeyType = 80795984
m_bLockBlendOnReset = true
m_bSyncCycles = false
m_bLoop = false
m_bLockWhenWaning = false
m_bIsAngle = false
}