class CMoverUpdateNode : public CUnaryUpdateNode
{
uint8 pad_0070[8];
public:
CAnimInputDamping m_damping;
AnimValueSource m_facingTarget;
CAnimParamHandle m_hMoveVecParam;
CAnimParamHandle m_hMoveHeadingParam;
CAnimParamHandle m_hTurnToFaceParam;
float32 m_flTurnToFaceOffset;
float32 m_flTurnToFaceLimit;
bool m_bAdditive;
bool m_bApplyMovement;
bool m_bOrientMovement;
bool m_bApplyRotation;
bool m_bLimitOnly;
};
KV3 Class Defaults
{
_class = "CMoverUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_pChildNode =
{
m_nodeIndex = -1
}
m_damping =
{
_class = "CAnimInputDamping"
m_speedFunction = "NoDamping"
m_fSpeedScale = 1.0
m_fFallingSpeedScale = 1.0
}
m_facingTarget = "MoveHeading"
m_hMoveVecParam =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_hMoveHeadingParam =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_hTurnToFaceParam =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_flTurnToFaceOffset = 0.0
m_flTurnToFaceLimit = 180.0
m_bAdditive = false
m_bApplyMovement = false
m_bOrientMovement = false
m_bApplyRotation = false
m_bLimitOnly = false
}