class CMoverUpdateNode : public CUnaryUpdateNode
{
    uint8 pad_0070[8];
public:
    CAnimInputDamping m_damping;
    AnimValueSource m_facingTarget;
    CAnimParamHandle m_hMoveVecParam;
    CAnimParamHandle m_hMoveHeadingParam;
    CAnimParamHandle m_hTurnToFaceParam;
    float32 m_flTurnToFaceOffset;
    float32 m_flTurnToFaceLimit;
    bool m_bAdditive;
    bool m_bApplyMovement;
    bool m_bOrientMovement;
    bool m_bApplyRotation;
    bool m_bLimitOnly;
};

KV3 Class Defaults

{
    _class = "CMoverUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_pChildNode = 
    {
        m_nodeIndex = -1
    }
    m_damping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_facingTarget = "MoveHeading"
    m_hMoveVecParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hMoveHeadingParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hTurnToFaceParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_flTurnToFaceOffset = 0.0
    m_flTurnToFaceLimit = 180.0
    m_bAdditive = false
    m_bApplyMovement = false
    m_bOrientMovement = false
    m_bApplyRotation = false
    m_bLimitOnly = false
}