class CBlend2DUpdateNode : public CAnimUpdateNodeBase
{
    uint8 pad_0058[8];
public:
    CUtlVector<BlendItem_t> m_items;
    CUtlVector<TagSpan_t> m_tags;
    CParamSpanUpdater m_paramSpans;
    CUtlVector<int32> m_nodeItemIndices;
    CAnimInputDamping m_damping;
    AnimValueSource m_blendSourceX;
    CAnimParamHandle m_paramX;
    AnimValueSource m_blendSourceY;
    CAnimParamHandle m_paramY;
    Blend2DMode m_eBlendMode;
    float32 m_playbackSpeed;
    bool m_bLoop;
    bool m_bLockBlendOnReset;
    bool m_bLockWhenWaning;
    bool m_bAnimEventsAndTagsOnMostWeightedOnly;
};

KV3 Class Defaults

{
    _class = "CBlend2DUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_items = [  ]
    m_tags = [  ]
    m_paramSpans = 
    {
        m_spans = [  ]
    }
    m_nodeItemIndices = [  ]
    m_damping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_blendSourceX = 175718064
    m_paramX = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_blendSourceY = 1058306936
    m_paramY = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_eBlendMode = 175718064
    m_playbackSpeed = 0.0
    m_bLoop = false
    m_bLockBlendOnReset = false
    m_bLockWhenWaning = true
    m_bAnimEventsAndTagsOnMostWeightedOnly = true
}