class CFollowPathUpdateNode : public CUnaryUpdateNode
{
uint8 pad_0070[4];
public:
float32 m_flBlendOutTime;
bool m_bBlockNonPathMovement;
bool m_bStopFeetAtGoal;
bool m_bScaleSpeed;
float32 m_flScale;
float32 m_flMinAngle;
float32 m_flMaxAngle;
float32 m_flSpeedScaleBlending;
CAnimInputDamping m_turnDamping;
AnimValueSource m_facingTarget;
CAnimParamHandle m_hParam;
float32 m_flTurnToFaceOffset;
bool m_bTurnToFace;
};
KV3 Class Defaults
{
_class = "CFollowPathUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_pChildNode =
{
m_nodeIndex = -1
}
m_flBlendOutTime = 0.3
m_bBlockNonPathMovement = false
m_bStopFeetAtGoal = false
m_bScaleSpeed = false
m_flScale = 0.0
m_flMinAngle = 0.0
m_flMaxAngle = 0.0
m_flSpeedScaleBlending = 0.0
m_turnDamping =
{
_class = "CAnimInputDamping"
m_speedFunction = "NoDamping"
m_fSpeedScale = 1.0
m_fFallingSpeedScale = 1.0
}
m_facingTarget = "MoveHeading"
m_hParam =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_flTurnToFaceOffset = 0.0
m_bTurnToFace = false
}