class CFollowPathUpdateNode : public CUnaryUpdateNode
{
    uint8 pad_0070[4];
public:
    float32 m_flBlendOutTime;
    bool m_bBlockNonPathMovement;
    bool m_bStopFeetAtGoal;
    bool m_bScaleSpeed;
    float32 m_flScale;
    float32 m_flMinAngle;
    float32 m_flMaxAngle;
    float32 m_flSpeedScaleBlending;
    CAnimInputDamping m_turnDamping;
    AnimValueSource m_facingTarget;
    CAnimParamHandle m_hParam;
    float32 m_flTurnToFaceOffset;
    bool m_bTurnToFace;
};

KV3 Class Defaults

{
    _class = "CFollowPathUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_pChildNode = 
    {
        m_nodeIndex = -1
    }
    m_flBlendOutTime = 0.3
    m_bBlockNonPathMovement = false
    m_bStopFeetAtGoal = false
    m_bScaleSpeed = false
    m_flScale = 0.0
    m_flMinAngle = 0.0
    m_flMaxAngle = 0.0
    m_flSpeedScaleBlending = 0.0
    m_turnDamping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_facingTarget = "MoveHeading"
    m_hParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_flTurnToFaceOffset = 0.0
    m_bTurnToFace = false
}