class AimMatrixOpFixedSettings_t
{
public:
    CAnimAttachment m_attachment;
    CAnimInputDamping m_damping;
    CPoseHandle m_poseCacheHandles[10];
    AimMatrixBlendMode m_eBlendMode;
    float32 m_flMaxYawAngle;
    float32 m_flMaxPitchAngle;
    int32 m_nSequenceMaxFrame;
    int32 m_nBoneMaskIndex;
    bool m_bTargetIsPosition;
    bool m_bUseBiasAndClamp;
    float32 m_flBiasAndClampYawOffset;
    float32 m_flBiasAndClampPitchOffset;
    CBlendCurve m_biasAndClampBlendCurve;
};

KV3 Class Defaults

{
    m_attachment = 
    {
        m_influenceRotations = 
        [
            [ 0.0, -2.000002, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0, -0.0 ],
        ]
        m_influenceOffsets = 
        [
            [ 0.0, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0 ],
        ]
        m_influenceIndices = [ 0, 0, 80795984 ]
        m_influenceWeights = [ 0.0, 0.0, 0.0 ]
        m_numInfluences = 0
    }
    m_damping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_poseCacheHandles = 
    [
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
        {
            m_nIndex = 65535
            m_eType = "POSETYPE_INVALID"
        },
    ]
    m_eBlendMode = "AimMatrixBlendMode_None"
    m_flMaxYawAngle = 45.0
    m_flMaxPitchAngle = 45.0
    m_nSequenceMaxFrame = 0
    m_nBoneMaskIndex = -1
    m_bTargetIsPosition = true
    m_bUseBiasAndClamp = false
    m_flBiasAndClampYawOffset = 1.0
    m_flBiasAndClampPitchOffset = 1.0
    m_biasAndClampBlendCurve = 
    {
        m_flControlPoint1 = 0.0
        m_flControlPoint2 = 1.0
    }
}