{
m_attachment =
{
m_influenceRotations =
[
[ 0.0, -2.000002, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, -0.0 ],
]
m_influenceOffsets =
[
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
]
m_influenceIndices = [ 0, 0, 80795984 ]
m_influenceWeights = [ 0.0, 0.0, 0.0 ]
m_numInfluences = 0
}
m_damping =
{
_class = "CAnimInputDamping"
m_speedFunction = "NoDamping"
m_fSpeedScale = 1.0
m_fFallingSpeedScale = 1.0
}
m_poseCacheHandles =
[
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
},
]
m_eBlendMode = "AimMatrixBlendMode_None"
m_flMaxYawAngle = 45.0
m_flMaxPitchAngle = 45.0
m_nSequenceMaxFrame = 0
m_nBoneMaskIndex = -1
m_bTargetIsPosition = true
m_bUseBiasAndClamp = false
m_flBiasAndClampYawOffset = 1.0
m_flBiasAndClampPitchOffset = 1.0
m_biasAndClampBlendCurve =
{
m_flControlPoint1 = 0.0
m_flControlPoint2 = 1.0
}
}