class CAimMatrixUpdateNode : public CUnaryUpdateNode
{
public:
AimMatrixOpFixedSettings_ t m_ opFixedSettings;
private:
uint8 pad_ 0160[8];
public:
AnimVectorSource m_ target;
CAnimParamHandle m_ paramIndex;
HSequence m_ hSequence;
bool m_ bResetChild;
bool m_ bLockWhenWaning;
};KV3 Class Defaults
{
_ class = "CAimMatrixUpdateNode"
m_ nodePath =
{
m_ path =
[
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
]
m_ nCount = 0
}
m_ networkMode = "ServerAuthoritative"
m_ name = ""
m_ pChildNode =
{
m_ nodeIndex = -1
}
m_ opFixedSettings =
{
m_ attachment =
{
m_ influenceRotations =
[
[ 0.0, 0.0, 8183504896.0, 0.0 ],
[ 3516099840676594712576.0, nan, 0.0, 0.0 ],
[ 0.0, nan, 0.0, 0.0 ],
]
m_ influenceOffsets =
[
[ 0.0, 0.0, 0.0 ],
[ 8183439360.0, 0.0, 0.0 ],
[ 0.0, 0.0, 8183439360.0 ],
]
m_ influenceIndices = [ 1341383344, 1437, 1341383344 ]
m_ influenceWeights = [ 0.0, 8183578624.0, 0.0 ]
m_ numInfluences = 0
}
m_ damping =
{
_ class = "CAnimInputDamping"
m_ speedFunction = "NoDamping"
m_ fSpeedScale = 1.0
m_ fFallingSpeedScale = 1.0
}
m_ poseCacheHandles =
[
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
{
m_ nIndex = 65535
m_ eType = "POSETYPE_ INVALID"
},
]
m_ eBlendMode = "AimMatrixBlendMode_ None"
m_ flMaxYawAngle = 45.0
m_ flMaxPitchAngle = 45.0
m_ nSequenceMaxFrame = 0
m_ nBoneMaskIndex = -1
m_ bTargetIsPosition = true
m_ bUseBiasAndClamp = false
m_ flBiasAndClampYawOffset = 1.0
m_ flBiasAndClampPitchOffset = 1.0
m_ biasAndClampBlendCurve =
{
m_ flControlPoint1 = 0.0
m_ flControlPoint2 = 1.0
}
}
m_ target = "MoveDirection"
m_ paramIndex =
{
m_ type = "ANIMPARAM_ UNKNOWN"
m_ index = 255
}
m_ hSequence = -1
m_ bResetChild = false
m_ bLockWhenWaning = false
}