class CAnimAttachment
{
public:
Quaternion m_ influenceRotations[3];
VectorAligned m_ influenceOffsets[3];
int32 m_ influenceIndices[3];
float32 m_ influenceWeights[3];
uint8 m_ numInfluences;
};KV3 Class Defaults
{
m_ influenceRotations =
[
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
]
m_ influenceOffsets =
[
[ 0.0, 0.0, 0.0 ],
[ 0.0, -2.000002, 0.0 ],
[ 0.0, 0.0, 0.0 ],
]
m_ influenceIndices = [ 0, 32763, 80795984 ]
m_ influenceWeights = [ 0.0, 0.0, 0.0 ]
m_ numInfluences = 0
}