class CAnimAttachment
{
public:
    Quaternion m_influenceRotations[3];
    VectorAligned m_influenceOffsets[3];
    int32 m_influenceIndices[3];
    float32 m_influenceWeights[3];
    uint8 m_numInfluences;
};

KV3 Class Defaults

{
    m_influenceRotations = 
    [
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
    ]
    m_influenceOffsets = 
    [
        [ 0.0, 0.0, 0.0 ],
        [ 0.0, -2.000002, 0.0 ],
        [ 0.0, 0.0, 0.0 ],
    ]
    m_influenceIndices = [ 0, 32763, 80795984 ]
    m_influenceWeights = [ 0.0, 0.0, 0.0 ]
    m_numInfluences = 0
}