class LookAtOpFixedSettings_t
{
public:
    CAnimAttachment m_attachment;
    CAnimInputDamping m_damping;
    CUtlVector<LookAtBone_t> m_bones;
    float32 m_flYawLimit;
    float32 m_flPitchLimit;
    float32 m_flHysteresisInnerAngle;
    float32 m_flHysteresisOuterAngle;
    bool m_bRotateYawForward;
    bool m_bMaintainUpDirection;
    bool m_bTargetIsPosition;
    bool m_bUseHysteresis;
};

KV3 Class Defaults

{
    m_attachment = 
    {
        m_influenceRotations = 
        [
            [ 0.0, -2.000002, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0, 0.0 ],
        ]
        m_influenceOffsets = 
        [
            [ 0.0, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0 ],
            [ 0.0, 0.0, 0.0 ],
        ]
        m_influenceIndices = [ 1212848384, 1437, 171266014 ]
        m_influenceWeights = [ 0.0, 0.0, 0.0 ]
        m_numInfluences = 0
    }
    m_damping = 
    {
        _class = "CAnimInputDamping"
        m_speedFunction = "NoDamping"
        m_fSpeedScale = 1.0
        m_fFallingSpeedScale = 1.0
    }
    m_bones = [  ]
    m_flYawLimit = 45.0
    m_flPitchLimit = 45.0
    m_flHysteresisInnerAngle = 1.0
    m_flHysteresisOuterAngle = 20.0
    m_bRotateYawForward = true
    m_bMaintainUpDirection = false
    m_bTargetIsPosition = true
    m_bUseHysteresis = false
}