class LookAtOpFixedSettings_ t
{
public:
CAnimAttachment m_ attachment;
CAnimInputDamping m_ damping;
CUtlVector<LookAtBone_ t> m_ bones;
float32 m_ flYawLimit;
float32 m_ flPitchLimit;
float32 m_ flHysteresisInnerAngle;
float32 m_ flHysteresisOuterAngle;
bool m_ bRotateYawForward;
bool m_ bMaintainUpDirection;
bool m_ bTargetIsPosition;
bool m_ bUseHysteresis;
};KV3 Class Defaults
{
m_ attachment =
{
m_ influenceRotations =
[
[ 0.0, -2.000002, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
]
m_ influenceOffsets =
[
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
]
m_ influenceIndices = [ 1212848384, 1437, 171266014 ]
m_ influenceWeights = [ 0.0, 0.0, 0.0 ]
m_ numInfluences = 0
}
m_ damping =
{
_ class = "CAnimInputDamping"
m_ speedFunction = "NoDamping"
m_ fSpeedScale = 1.0
m_ fFallingSpeedScale = 1.0
}
m_ bones = [ ]
m_ flYawLimit = 45.0
m_ flPitchLimit = 45.0
m_ flHysteresisInnerAngle = 1.0
m_ flHysteresisOuterAngle = 20.0
m_ bRotateYawForward = true
m_ bMaintainUpDirection = false
m_ bTargetIsPosition = true
m_ bUseHysteresis = false
}