class CLookAtUpdateNode : public CUnaryUpdateNode
{
public:
LookAtOpFixedSettings_ t m_ opFixedSettings;
private:
uint8 pad_ 0140[8];
public:
AnimVectorSource m_ target;
CAnimParamHandle m_ paramIndex;
CAnimParamHandle m_ weightParamIndex;
bool m_ bResetChild;
bool m_ bLockWhenWaning;
};KV3 Class Defaults
{
_ class = "CLookAtUpdateNode"
m_ nodePath =
{
m_ path =
[
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
{
m_ id = 4294967295
},
]
m_ nCount = 0
}
m_ networkMode = "ServerAuthoritative"
m_ name = ""
m_ pChildNode =
{
m_ nodeIndex = -1
}
m_ opFixedSettings =
{
m_ attachment =
{
m_ influenceRotations =
[
[ 0.0, nan, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
]
m_ influenceOffsets =
[
[ 0.0, 0.0, 0.0 ],
[ 0.0, nan, 0.0 ],
[ 0.0, nan, 0.0 ],
]
m_ influenceIndices = [ 713979404, 1437, 713979420 ]
m_ influenceWeights = [ 0.0, 0.0, 0.0 ]
m_ numInfluences = 0
}
m_ damping =
{
_ class = "CAnimInputDamping"
m_ speedFunction = "NoDamping"
m_ fSpeedScale = 1.0
m_ fFallingSpeedScale = 1.0
}
m_ bones = [ ]
m_ flYawLimit = 45.0
m_ flPitchLimit = 45.0
m_ flHysteresisInnerAngle = 1.0
m_ flHysteresisOuterAngle = 20.0
m_ bRotateYawForward = true
m_ bMaintainUpDirection = false
m_ bTargetIsPosition = true
m_ bUseHysteresis = false
}
m_ target = 171221171
m_ paramIndex =
{
m_ type = "ANIMPARAM_ UNKNOWN"
m_ index = 255
}
m_ weightParamIndex =
{
m_ type = "ANIMPARAM_ UNKNOWN"
m_ index = 255
}
m_ bResetChild = true
m_ bLockWhenWaning = true
}