class CLookAtUpdateNode : public CUnaryUpdateNode
{
public:
    LookAtOpFixedSettings_t m_opFixedSettings;
private:
    uint8 pad_0140[8];
public:
    AnimVectorSource m_target;
    CAnimParamHandle m_paramIndex;
    CAnimParamHandle m_weightParamIndex;
    bool m_bResetChild;
    bool m_bLockWhenWaning;
};

KV3 Class Defaults

{
    _class = "CLookAtUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_pChildNode = 
    {
        m_nodeIndex = -1
    }
    m_opFixedSettings = 
    {
        m_attachment = 
        {
            m_influenceRotations = 
            [
                [ 0.0, nan, 0.0, 0.0 ],
                [ 0.0, 0.0, 0.0, 0.0 ],
                [ 0.0, 0.0, 0.0, 0.0 ],
            ]
            m_influenceOffsets = 
            [
                [ 0.0, 0.0, 0.0 ],
                [ 0.0, nan, 0.0 ],
                [ 0.0, nan, 0.0 ],
            ]
            m_influenceIndices = [ 713979404, 1437, 713979420 ]
            m_influenceWeights = [ 0.0, 0.0, 0.0 ]
            m_numInfluences = 0
        }
        m_damping = 
        {
            _class = "CAnimInputDamping"
            m_speedFunction = "NoDamping"
            m_fSpeedScale = 1.0
            m_fFallingSpeedScale = 1.0
        }
        m_bones = [  ]
        m_flYawLimit = 45.0
        m_flPitchLimit = 45.0
        m_flHysteresisInnerAngle = 1.0
        m_flHysteresisOuterAngle = 20.0
        m_bRotateYawForward = true
        m_bMaintainUpDirection = false
        m_bTargetIsPosition = true
        m_bUseHysteresis = false
    }
    m_target = 171221171
    m_paramIndex = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_weightParamIndex = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_bResetChild = true
    m_bLockWhenWaning = true
}