enum class AimMatrixBlendMode : uint32
{
    // MPropertyFriendlyName = None
    AimMatrixBlendMode_None = 0,
    // MPropertyFriendlyName = Additive
    AimMatrixBlendMode_Additive = 1,
    // MPropertyFriendlyName = Model-Space Additive
    AimMatrixBlendMode_ModelSpaceAdditive = 2,
    // MPropertyFriendlyName = Bone Mask
    AimMatrixBlendMode_BoneMask = 3,
};