enum class AimMatrixBlendMode : uint32
{
// MPropertyFriendlyName = None
AimMatrixBlendMode_ None = 0,
// MPropertyFriendlyName = Additive
AimMatrixBlendMode_ Additive = 1,
// MPropertyFriendlyName = Model-Space Additive
AimMatrixBlendMode_ ModelSpaceAdditive = 2,
// MPropertyFriendlyName = Bone Mask
AimMatrixBlendMode_ BoneMask = 3,
};