// MNetworkVarNames = EPlayerPlayState m_ePlayState
// MNetworkVarNames = int m_iGuidedBotMatchLastHits
// MNetworkVarNames = int m_iGuidedBotMatchOrbsSecured
// MNetworkVarNames = int m_iGuidedBotMatchOrbsDenied
// MNetworkVarNames = int m_iGuidedBotMatchDamageToGuardians
// MNetworkVarNames = int m_iGuidedBotMatchDamageToPlayers
// MNetworkVarNames = int m_iGuidedBotMatchDamageTaken
// MNetworkVarNames = int m_iGuidedBotMatchNetWorth
// MNetworkVarNames = int m_iGuidedBotMatchModsPurchased
// MNetworkVarNames = int m_iGuidedBotMatchAbilityUpgrades
// MNetworkVarNames = float m_flGuideBotMatchLastTaskNagVO
// MNetworkVarNames = float m_flGuideBotLastTimeTaskCompleted
// MNetworkVarNames = EGuidedBotMatchObjective m_eGuidedBotMatchObjective
// MNetworkVarNames = int m_nCurrentRank
// MNetworkVarNames = int8 m_nAssignedLane
// MNetworkVarNames = int8 m_nOriginalLaneAssignment
// MNetworkVarNames = bool m_bIsKingPanda
// MNetworkVarNames = bool m_bBotDisconnectTakeover
// MNetworkVarNames = bool m_bInTeamChat
// MNetworkVarNames = bool m_bInPartyChat
// MNetworkVarNames = bool m_bLaneSwapLocked
// MNetworkVarNames = EHANDLE m_vecLaneSwapRequests
// MNetworkVarNames = EHANDLE m_vecLaneSwapRejects
// MNetworkVarNames = int32 m_vecMutedPlayers
// MNetworkVarNames = bool m_bCommsRestricted
// MNetworkVarNames = CHandle< CCitadelPlayerPawn> m_hHeroPawn
// MNetworkVarNames = PlayerDataGlobal_t m_PlayerDataGlobal
// MNetworkVarNames = int8 m_nDeathReplayAvailable
// MNetworkVarNames = CitadelLobbyPlayerSlot_t m_unLobbyPlayerSlot
class CCitadelPlayerController : public CBasePlayerController
{
public:
// MNetworkEnable
EPlayerPlayState m_ePlayState;
// MNetworkEnable
int32 m_iGuidedBotMatchLastHits;
// MNetworkEnable
int32 m_iGuidedBotMatchOrbsSecured;
// MNetworkEnable
int32 m_iGuidedBotMatchOrbsDenied;
// MNetworkEnable
int32 m_iGuidedBotMatchDamageToGuardians;
// MNetworkEnable
int32 m_iGuidedBotMatchDamageToPlayers;
// MNetworkEnable
int32 m_iGuidedBotMatchDamageTaken;
// MNetworkEnable
int32 m_iGuidedBotMatchNetWorth;
// MNetworkEnable
int32 m_iGuidedBotMatchModsPurchased;
// MNetworkEnable
int32 m_iGuidedBotMatchAbilityUpgrades;
// MNetworkEnable
float32 m_flGuideBotMatchLastTaskNagVO;
// MNetworkEnable
float32 m_flGuideBotLastTimeTaskCompleted;
// MNetworkEnable
EGuidedBotMatchObjective m_eGuidedBotMatchObjective;
// MNetworkEnable
int32 m_nCurrentRank;
// MNetworkEnable
// MNetworkChangeCallback = AssignedLaneChanged
int8 m_nAssignedLane;
// MNetworkEnable
int8 m_nOriginalLaneAssignment;
// MNetworkEnable
bool m_bIsKingPanda;
// MNetworkEnable
bool m_bBotDisconnectTakeover;
// MNetworkEnable
// MNetworkChangeCallback = ChatGroupsChanged
bool m_bInTeamChat;
// MNetworkEnable
// MNetworkChangeCallback = ChatGroupsChanged
bool m_bInPartyChat;
// MNetworkEnable
bool m_bLaneSwapLocked;
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CBaseEntity>> m_vecLaneSwapRequests;
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CBaseEntity>> m_vecLaneSwapRejects;
// MNetworkEnable
CNetworkUtlVectorBase<int32> m_vecMutedPlayers;
// MNetworkEnable
bool m_bCommsRestricted;
private:
uint8 pad_088C[296];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnHeroPawnChanged
CHandle<CCitadelPlayerPawn> m_hHeroPawn;
private:
uint8 pad_09B8[64];
public:
// MNetworkEnable
PlayerDataGlobal_t m_PlayerDataGlobal;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int8 m_nDeathReplayAvailable;
// MNetworkEnable
CitadelLobbyPlayerSlot_t m_unLobbyPlayerSlot;
GameTime_t m_flLastCommsTime;
GameTime_t m_flNextAllowedCommsTime;
GameTime_t m_flLastFailedCommsTime;
CUtlVector<GameTime_t> m_vecRecentCommAttempts;
int32 m_nTotalCommsAttempted;
int32 m_nGuideBotNumTasksComplete;
};