// MNetworkIncludeByName = m_pEntity
// MNetworkIncludeByName = m_flSimulationTime
// MNetworkIncludeByName = m_flCreateTime
// MNetworkIncludeByName = m_iTeamNum
// MNetworkIncludeByName = m_nNextThinkTick
// MNetworkIncludeByName = m_fFlags
// MNetworkUserGroupProxy = CBasePlayerController
// MNetworkUserGroupProxy = CBasePlayerController
// MNetworkIncludeByUserGroup = LocalPlayerExclusive
// MNetworkVarNames = uint32 m_nTickBase
// MNetworkVarNames = CHandle< CBasePlayerPawn> m_hPawn
// MNetworkVarNames = bool m_bKnownTeamMismatch
// MNetworkVarNames = PlayerConnectedState m_iConnected
// MNetworkVarNames = char m_iszPlayerName
// MNetworkVarNames = uint64 m_steamID
// MNetworkVarNames = bool m_bNoClipEnabled
// MNetworkVarNames = uint32 m_iDesiredFOV
class CBasePlayerController : public CBaseEntity
{
uint8 pad_04F0[8];
public:
uint64 m_nInButtonsWhichAreToggles;
// MNetworkEnable
// MNetworkPriority = 1
// MNetworkUserGroup = LocalPlayerExclusive
uint32 m_nTickBase;
private:
uint8 pad_0504[36];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnPawnChanged
CHandle<CBasePlayerPawn> m_hPawn;
// MNetworkEnable
bool m_bKnownTeamMismatch;
CSplitScreenSlot m_nSplitScreenSlot;
CHandle<CBasePlayerController> m_hSplitOwner;
CUtlVector<CHandle<CBasePlayerController>> m_hSplitScreenPlayers;
bool m_bIsHLTV;
// MNetworkEnable
// MNetworkChangeCallback = OnConnectionStateChanged
PlayerConnectedState m_iConnected;
// MNetworkEnable
// MNetworkChangeCallback = OnPlayerControllerNameChanged
char m_iszPlayerName[128];
CUtlString m_szNetworkIDString;
float32 m_fLerpTime;
bool m_bLagCompensation;
bool m_bPredict;
private:
uint8 pad_05E6[6];
public:
bool m_bIsLowViolence;
bool m_bGamePaused;
private:
uint8 pad_05F0[328];
public:
ChatIgnoreType_t m_iIgnoreGlobalChat;
float32 m_flLastPlayerTalkTime;
float32 m_flLastEntitySteadyState;
int32 m_nAvailableEntitySteadyState;
bool m_bHasAnySteadyStateEnts;
private:
uint8 pad_0750[8];
public:
// MNetworkEnable
// MNetworkEncoder = fixed64
// MNetworkChangeCallback = OnSteamIDChanged
uint64 m_steamID;
// MNetworkEnable
// MNetworkChangeCallback = OnNoClipEnableChanged
bool m_bNoClipEnabled;
// MNetworkEnable
uint32 m_iDesiredFOV;
private:
uint8 pad_0768[152];
};