enum class EPlayerPlayState : int32
{
EPlayerStateInvalid = -1,
EPlayerActive = 0,
EPlayerAwaitingHeroAssignment = 1,
EPlayerChoosingHero = 2,
EPlayerPlayStateCount = 3,
};enum class EPlayerPlayState : int32
{
EPlayerStateInvalid = -1,
EPlayerActive = 0,
EPlayerAwaitingHeroAssignment = 1,
EPlayerChoosingHero = 2,
EPlayerPlayStateCount = 3,
};