enum class EGuidedBotMatchObjective : uint32
{
EGuidedBotMatchObjective_ LaningMetrics = 0,
EGuidedBotMatchObjective_ PowerUp = 1,
EGuidedBotMatchObjective_ KillGuardian = 2,
EGuidedBotMatchObjective_ Complete = 3,
};enum class EGuidedBotMatchObjective : uint32
{
EGuidedBotMatchObjective_ LaningMetrics = 0,
EGuidedBotMatchObjective_ PowerUp = 1,
EGuidedBotMatchObjective_ KillGuardian = 2,
EGuidedBotMatchObjective_ Complete = 3,
};