class CAI_ VolumetricEvent
{
public:
AI_ VolumetricEventHandle_ t m_ hHandle;
CHandle<CBaseEntity> m_ hOwner;
AI_ VolumetricEventTypeMask_ t m_ nTypeMask;
AI_ VolumetricEventFlags_ t m_ nFlags;
AI_ VolumetricEventType_ t m_ nPrimaryType;
AI_ VolumetricEventChannel_ t m_ nChannel;
AI_ VolumetricEventCategory_ t m_ nCategory;
float32 m_ flRadius;
GameTime_ t m_ flExpireTime;
private:
uint8 pad_ 0028[8];
public:
CRelativeLocation m_ vOrigin;
CHandle<CBaseEntity> m_ hTarget;
};