enum class AI_VolumetricEventType_t : uint8
{
    eCombat = 0,
    ePlayer = 1,
    eDanger = 2,
    eBulletImpact = 3,
    ePhysicsDanger = 4,
    eMoveAway = 5,
    ePlayerVehicle = 6,
    eGlassBreak = 7,
    ePhysicsObject = 8,
    eWarnFriends = 9,
    eGunfire = 10,
    eExplosion = 11,
    // MPropertySuppressEnumerator
    eCount = 12,
    // MPropertySuppressEnumerator
    eFirst = 0,
    // MPropertySuppressEnumerator
    eInvalid = 255,
};