enum class AI_ VolumetricEventType_ t : uint8
{
eCombat = 0,
ePlayer = 1,
eDanger = 2,
eBulletImpact = 3,
ePhysicsDanger = 4,
eMoveAway = 5,
ePlayerVehicle = 6,
eGlassBreak = 7,
ePhysicsObject = 8,
eWarnFriends = 9,
eGunfire = 10,
eExplosion = 11,
// MPropertySuppressEnumerator
eCount = 12,
// MPropertySuppressEnumerator
eFirst = 0,
// MPropertySuppressEnumerator
eInvalid = 255,
};