enum class AI_ VolumetricEventChannel_ t : uint8
{
eUnspecified = 0,
eRepeating = 1,
eRepeatedDanger = 2,
eWeapon = 3,
eInjury = 4,
eFootstep = 5,
};enum class AI_ VolumetricEventChannel_ t : uint8
{
eUnspecified = 0,
eRepeating = 1,
eRepeatedDanger = 2,
eWeapon = 3,
eInjury = 4,
eFootstep = 5,
};