enum class AI_VolumetricEventTypeMask_t : int64
{
    // MEnumeratorIsNotAFlag
    eNone = 0,
    eCombat = 1, // (1 << 0)
    ePlayer = 2, // (1 << 1)
    eDanger = 4, // (1 << 2)
    eBulletImpact = 8, // (1 << 3)
    ePhysicsDanger = 16, // (1 << 4)
    eMoveAway = 32, // (1 << 5)
    ePlayerVehicle = 64, // (1 << 6)
    eGlassBreak = 128, // (1 << 7)
    ePhysicsObject = 256, // (1 << 8)
    eWarnFriends = 512, // (1 << 9)
    eGunfire = 1024, // (1 << 10)
    eExplosion = 2048, // (1 << 11)
    // MEnumeratorIsNotAFlag
    eAll = -1,
};