enum class AI_ VolumetricEventTypeMask_ t : int64
{
// MEnumeratorIsNotAFlag
eNone = 0,
eCombat = 1, // (1 << 0)
ePlayer = 2, // (1 << 1)
eDanger = 4, // (1 << 2)
eBulletImpact = 8, // (1 << 3)
ePhysicsDanger = 16, // (1 << 4)
eMoveAway = 32, // (1 << 5)
ePlayerVehicle = 64, // (1 << 6)
eGlassBreak = 128, // (1 << 7)
ePhysicsObject = 256, // (1 << 8)
eWarnFriends = 512, // (1 << 9)
eGunfire = 1024, // (1 << 10)
eExplosion = 2048, // (1 << 11)
// MEnumeratorIsNotAFlag
eAll = -1,
};