enum class AI_VolumetricEventFlags_t : uint16
{
    eNone = 0,
    eReactToSource = 1, // (1 << 0)
    eDangerApproach = 2, // (1 << 1)
    eAlliesOnly = 4, // (1 << 2)
    ePanicNPCs = 8, // (1 << 3)
    eSquadOnly = 16, // (1 << 4)
    eAggregatable = 32, // (1 << 5)
};