enum class AI_ VolumetricEventFlags_ t : uint16
{
eNone = 0,
eReactToSource = 1, // (1 << 0)
eDangerApproach = 2, // (1 << 1)
eAlliesOnly = 4, // (1 << 2)
ePanicNPCs = 8, // (1 << 3)
eSquadOnly = 16, // (1 << 4)
eAggregatable = 32, // (1 << 5)
};